To use Services to create a recording of a text file: This is how you can use it to play an mp3 file: var player: AVAudioPlayer player try AVAudioPlayer(contentsOf: url) You must import the audio file in Xcode, or else it won’t work. Open TextEdit and choose TextEdit, Services, Services Preferences.This can be done by creating a folder in the package named as Sounds or any name of choice. If you need extremely low latency, I discovered a very simple solution available on the AVAudioSession singleton (which is instantiated automatically when an app launches): First, get a reference to your apps AVAudioSession singleton using this class method: (from the AVAudioSession Class Reference) : Getting the Shared Audio Session.With Services selected on the left side of the pane, scroll down on the right side of the window and check the box next to the Text category.This will open the Keyboard Shortcuts pane of the Keyboard preferences. To see the frameworks responsible for audio is Swift, we will need to create an Xcode Project File. Select the text for your recording in TextEdit and choose TextEdit, Services, Add to iTunes as a Spoken Track. To do this, simply open Xcode and select new project, or use the shortcut Cmd + N. Now enter the extension IF you want to create the extension for iOS and macOS simultaneously, select multiplatform and then Safari Extension App. iTunes will open in the background and your recording will show up in an album called Text to Speech. Before we get to more complicated things, let’s honor the classics and build a Hello, World application using Swift UI.ĭouble-click on this album to open it and play your recording. To use the text to speech to hear your text without recording it, choose Edit, Speech, Start Speaking in TextEdit (choose Edit, Speech, Stop Speaking when you’re done). Open Xcode and from the project picker select New Project. In the template chooser select ‘macOS’ and ‘Application’. ![]() If you find Subsonic useful, you might find my website full of Swift tutorials equally useful: Hacking with Swift.In the next pane, enter a name for the project: SayThis. Subsonic is licensed under the MIT license for the full license please see the LICENSE file. Subsonic was created by Paul Hudson, and is copyright © Paul Hudson 2021. ![]() If you’re using SubsonicPlayer, you can set the bundle, volume, repeat count, and play mode in the initializer, but the latter three are also variable properties you can adjust dynamically. You can also pass a custom bundle when using prepare(sound:), and again it defaults to Bundle.main. continue to have sounds pick up where they left off. reset by default, which means when a sound resumes playing it will start from the beginning, but you can use. The sound() modifier also has an extra option, playMode, which controls what happens when the sound resumes playing after it was previously stopped. continuous to repeat the sound indefinitely. Set to 0 to play the sound once, set to 1 to play the sound twice, and so on, or use.
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